project zomboid negative traits that go away

Chances are you are taking a character with an occupation and already have an idea on what which weapons you wish to skill up. It is 99% the answer to all these posts. I'm considering taking hearty appetite next time. High Thirst Points: +6 Effect: 200 percent increased thirst. Wakeful. You can just eat more or less and eventually it will be free points. Reduces container capacity by 30%, including vehicles. They need to balance the other crops so that there's reason to grow them, and maybe add a requirement to farming to grow corn or wheat (which could be converted into non-perishables). Tldr get outdoorsman if you get prone to illness and thin skinned. It's a pretty genuine tradeoff, not to mention it's annoying to listen to most game sounds muffled. ._2a172ppKObqWfRHr8eWBKV{-ms-flex-negative:0;flex-shrink:0;margin-right:8px}._39-woRduNuowN7G4JTW4I8{margin-top:12px}._136QdRzXkGKNtSQ-h1fUru{display:-ms-flexbox;display:flex;margin:8px 0;width:100%}.r51dfG6q3N-4exmkjHQg_{font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;-ms-flex-pack:justify;justify-content:space-between;-ms-flex-align:center;align-items:center}.r51dfG6q3N-4exmkjHQg_,._2BnLYNBALzjH6p_ollJ-RF{display:-ms-flexbox;display:flex}._2BnLYNBALzjH6p_ollJ-RF{margin-left:auto}._1-25VxiIsZFVU88qFh-T8p{padding:0}._2nxyf8XcTi2UZsUInEAcPs._2nxyf8XcTi2UZsUInEAcPs{color:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColor)} The critical chance of attacks is capped between 10% and 90%. Because of this, it's an easy +4 points that can be used to get an extra positive trait. But even then, you dont have to read books too often when you are leveling your character. Though all of them are useful in their own ways, the following traits are the best to pick up. These skills suck as short blunt and spear will take longer to gain levels in. To achieve this, you will need to balance out positive traits with negative ones. This will get you killed. Take weak stomach instead. Cannot take Wakeful, and also has the opposite effect of Wakeful. Reddit and its partners use cookies and similar technologies to provide you with a better experience. When you're trying to coral zombies, Keen Hearing let's you see how far zombies are following behind you without having to constantly spin around and risk having the slow down let them catch you. Ranking All Negative Traits in Project Zomboid (SOTO Edition) Kokoplays MB 45.3K subscribers Subscribe 5.1K views 2 months ago I'm ranking all negative traits from Simple Overhaul mod. What are traits in Project Zomboid? Want an overweight lumberjack? Growing crops is great, but the benefit from farming skill is not significant enough. Iron Gut: Easy 1/5. The bonus to crafted structures is nice too but not a major selling point. Faster speed saves time. I'll start with the ones I've been able to determine: Feeble Obese Out of Shape Overweight Poor eyesight . Might as well take some extra points if you have to eat a lot anyway. Very useful for finding Axes and Sledgehammers. Costs - 2 points (reduces points) Effect - Increases reading speed by 130%. Tailoring is a massively overlooked skill and starting XP boosts to tailoring are few and far between. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[336,280],'setreadygame_com-leader-1','ezslot_15',114,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-leader-1-0'); Along with this you have the option to pick up the positive trait known as Brave. Absolute garbage because of how it works. Makes driving while towing, or driving already slow/heavy vehicles (especially modded ones) a nightmare.This perk probably wont get you killed, but i fucking hate playing with it. 7. I'll start with the ones I've been able to determine: Feeble Obese Out of Shape Overweight Poor eyesight . Along with surviving the most obvious threat of flesh eating undead you will have to navigate your character's psyche as well as stress will impact your character's ability to deal with their situation. The Best Positive Traits in Project Zomboid Build 41. It reduces the amount of time spent sleeping, increasing the number of hours you can remain awake before the tired moodle appears and giving you more time in the day for whatever. Because of this, it's an easy +2 point that can go towards a decent positive trait. That being said, Ill usually take it if I can. Maybe 5/5 Simply because it's the only trait that gives nimble. Maintenance is great though. 1. Otherwise, 5 free points. Can't add to the post as i am newbut thank you:-). For more guides onProject Zomboid, we at Pro Game Guides have you covered with an ever-expanding roster of guides! Being even drowsy drastically reduces your melee damage output. This will only really become a problem if you are playing in a multiplayer server. 50% lower item transfer time is not only convenient for day to day living, but also really helps out when looting surrounded by zombies. Axe and long blunt boosted, 2 great weapon choices. The XP boost to nimble is great, as it levels extremely slowly on its own. Napkin math puts all of that together as +42 trait points that either can be worked off or will eventually become irrelevant. Due to the fact that once you are bitten you are infected anyway, I always end up grabbing thin-skinned. Negative traits give you points back, which you'll need if your occupation puts you in the negative. Description: Panic when performing first aid on self, cannot perform first aid on others, gets stressed when bloody. The most expensive traits in the game, but often essential to survival. I wouldn't say its a must have, but if you have 6 points to spare its worth considering. I always like to see how other peoples play styles since the game is so customizable. Stay aware of your surroundings and it wont be a problem. One thing that I didnt take into account when making that list is the fact that to pick these positive traits, youre going to have to take some hits. While water will shut off during the first month of the game, it's easy to find . Allows you to detect zombies behind you at a greater distance. This one may be a no-go for you and I can understand that. For example, Sunday Driver, Short-Sighted, Slow Healer, Slow Reader, and Weak Stomach are negative traits and if you don't have a good combination of the best positive and best negative traits in Project Zomboid, you will have a hard time. I can just imagine wheezing around, unable to run, unable to carry much, struggling to fight off even a single zombie, having to hyper-focus on nutrition, and none of your skills will develop, yikes! It does make the early game a lot easier, though. They need to give it more features and make it much stronger. Copyright 2023 Pro Game Guides. May be worth it if its something you personally struggle with, or if it fits your playstyle. New comments cannot be posted and votes cannot be cast. ._3Z6MIaeww5ZxzFqWHAEUxa{margin-top:8px}._3Z6MIaeww5ZxzFqWHAEUxa ._3EpRuHW1VpLFcj-lugsvP_{color:inherit}._3Z6MIaeww5ZxzFqWHAEUxa svg._31U86fGhtxsxdGmOUf3KOM{color:inherit;fill:inherit;padding-right:8px}._3Z6MIaeww5ZxzFqWHAEUxa ._2mk9m3mkUAeEGtGQLNCVsJ{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;color:inherit} Agoraphobic is probably the worst of the two, but it is great when paired with adrenaline junkie. In short, when you get injured, just avoid combat and take it easy for a few days and let your wounds heal. Asthmatic: 2/5 very viable since it doesn't actually reduce Fitness, which is what decides how sleepy you get and how fast you attack. I disagree with the Sunday Driver for one huge reason. A great one to take with pacifist is Fast Learner as it will end up in a net positive multiplier for weapons. I think speed demon also increases your gas consumption so thats yet another reason not to take it. Only worth taking if you have slow modded vehicles. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Prone to illness makes you more likely to get a cold but outdoorsman makes you less likely to get and cold and you're something like 90% less likely to get scratched on a tree which also covers thin skinned. @keyframes _1tIZttmhLdrIGrB-6VvZcT{0%{opacity:0}to{opacity:1}}._3uK2I0hi3JFTKnMUFHD2Pd,.HQ2VJViRjokXpRbJzPvvc{--infoTextTooltip-overflow-left:0px;font-size:12px;font-weight:500;line-height:16px;padding:3px 9px;position:absolute;border-radius:4px;margin-top:-6px;background:#000;color:#fff;animation:_1tIZttmhLdrIGrB-6VvZcT .5s step-end;z-index:100;white-space:pre-wrap}._3uK2I0hi3JFTKnMUFHD2Pd:after,.HQ2VJViRjokXpRbJzPvvc:after{content:"";position:absolute;top:100%;left:calc(50% - 4px - var(--infoTextTooltip-overflow-left));width:0;height:0;border-top:3px solid #000;border-left:4px solid transparent;border-right:4px solid transparent}._3uK2I0hi3JFTKnMUFHD2Pd{margin-top:6px}._3uK2I0hi3JFTKnMUFHD2Pd:after{border-bottom:3px solid #000;border-top:none;bottom:100%;top:auto} Not worth 1 extra point. Pacifist, despite what it says, only makes you get 30% less experience with weapons. Both fitness and strength are very hard to level up. The XP boosts will be massively helpful too. Hard of Hearing does the opposite, making it that much easier to be snuck up on by a quiet zombie. Best Positive Traits in Project Zomboid Build 41, How to cure and fix Nervous Wreck moodle in Project Zomboid, How to barricade and board up windows in Project Zomboid, All Project Zomboid Moodles and how to deal with them, All comments must be on topic and add something of substance to the post, Do not attempt to start a poll in the comments, We reserve the right to remove a comment for any reason, Do not impersonate a staff member or influencer. But if you are looking for positive traits, you can find a link to a guide for the best positive traits below. Find the official Discord here: #projectzomboid #zomboidI wanted to try another challenge in Project Zomboid, so I decided to see what it would be like to create a character with (almost) a. Both of these traits will make your character pretty much useless when it comes to running around or doing anything at the start of the game. Just carry 2 filled bottles around with you and you wont notice this trait. Since if you know what you're doing the only potential downside is noise, and many people don't care about noise in the first place (they drive quite noisy and/or poorly tuned vehicles). In a game where a scratch from a zombie can be life or death, preventing injury altogether is great. By using the aforementioned exercise system and making sure youre only eating your greens, you can shed off some kilos easily after picking this perk. It's great, I don't know why you think it's bad. Its also very cheap considering the bonus. The name of the game is avoid being attacked at all costs since any damage from a zombie can be a death sentence. It can be rather annoying having a character only stressing out any time you go into a tight. Leveling farming is kinda easy, just read a farming book and collect the crops. Generally the characters of mine that survive the longest are the ones that almost never get into any contact with zombies at all. Similar to angler, if you want to use long blunt take this perk, otherwise, don't. My opinions on each trait in the game I made in an ADHD fuelled frenzy. First aid is useless. 142. https://discord.gg/theindiestone, Press J to jump to the feed. First aid is not. Inconspicuous and Graceful: you probably didn't look into how these work. Don't eat spoiled food. But let me convince you why pacifist is a good choice. Feeble and Weak: 3/5 strength is much easier to level than Fitness, and is also less important. Description - Increases reading speed and takes less time for books. https://discord.gg/theindiestone, Press J to jump to the feed. Espaol - Latinoamrica (Spanish - Latin America). This Negative trait can also be mitigated by simply ensuring you cook your food correctly in Project Zomboid. The xp boosts that gymnast provide are pretty useful to keeping you alive in combat so I always take it. Increases fuel consumption by 100%. Which DOES affect stamina. Overpriced but underrated IMO. lose = to misplace or get rid of something ("How did you lose the keys?"). Basically, traits are modifiers, both positive and negative, that can be chosen during character creation in the form of occupations, aka hobbies. Also IRL Nervous Wreck. Maybe not deadly, but you will attract a few more zombies. It's actually difficult to keep weight on my character with how much I jog around, which as I've found with the Minimal Display Bars mod, burns a ton of calories. Basically anything you can put stuff in to. The ones that can be remedied are, from the top of my head: Very Underweight, Underweight, Overweight, Obese - all weight ones can be managed through nutrition intake, Out of shape, unfit - by training fitness. For that reason, here is a list on the 10 best negative traits that you can get on your character in Build 41. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[728,90],'setreadygame_com-medrectangle-3','ezslot_7',112,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-medrectangle-3-0'); Advertisementsif(typeof ez_ad_units!='undefined'){ez_ad_units.push([[336,280],'setreadygame_com-large-mobile-banner-2','ezslot_6',154,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-large-mobile-banner-2-0');As you need a good balance between points spent and actual hardships of your character, the list will generally try to find a good balance between play-ability and points saved for good traits. Now, SP and MP differ slightly because of no time forward. And leveling up shooting is fairly easy with so many zombies and a few boxes of shotgun shells. Scratches and Lacerations you can heal from but theres no coming back from bites. I mostly agree with your list but I also play in sandbox so some of my settings change the importance of things. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[728,90],'setreadygame_com-leader-2','ezslot_10',157,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-leader-2-0');Okay I know what youre thinking, in a zombie survival game where you are beating down enemies you want to be able to hit as hard as possible. Water is easy to obtain. ._1EPynDYoibfs7nDggdH7Gq{margin-bottom:8px;position:relative}._1EPynDYoibfs7nDggdH7Gq._3-0c12FCnHoLz34dQVveax{max-height:63px;overflow:hidden}._1zPvgKHteTOub9dKkvrOl4{font-family:Noto Sans,Arial,sans-serif;font-size:14px;line-height:21px;font-weight:400;word-wrap:break-word}._1dp4_svQVkkuV143AIEKsf{-ms-flex-align:baseline;align-items:baseline;background-color:var(--newCommunityTheme-body);bottom:-2px;display:-ms-flexbox;display:flex;-ms-flex-flow:row nowrap;flex-flow:row nowrap;padding-left:2px;position:absolute;right:-8px}._5VBcBVybCfosCzMJlXzC3{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:21px;color:var(--newCommunityTheme-bodyText)}._3YNtuKT-Is6XUBvdluRTyI{position:relative;background-color:0;color:var(--newCommunityTheme-metaText);fill:var(--newCommunityTheme-metaText);border:0;padding:0 8px}._3YNtuKT-Is6XUBvdluRTyI:before{content:"";position:absolute;top:0;left:0;width:100%;height:100%;border-radius:9999px;background:var(--newCommunityTheme-metaText);opacity:0}._3YNtuKT-Is6XUBvdluRTyI:hover:before{opacity:.08}._3YNtuKT-Is6XUBvdluRTyI:focus{outline:none}._3YNtuKT-Is6XUBvdluRTyI:focus:before{opacity:.16}._3YNtuKT-Is6XUBvdluRTyI._2Z_0gYdq8Wr3FulRLZXC3e:before,._3YNtuKT-Is6XUBvdluRTyI:active:before{opacity:.24}._3YNtuKT-Is6XUBvdluRTyI:disabled,._3YNtuKT-Is6XUBvdluRTyI[data-disabled],._3YNtuKT-Is6XUBvdluRTyI[disabled]{cursor:not-allowed;filter:grayscale(1);background:none;color:var(--newCommunityTheme-metaTextAlpha50);fill:var(--newCommunityTheme-metaTextAlpha50)}._2ZTVnRPqdyKo1dA7Q7i4EL{transition:all .1s linear 0s}.k51Bu_pyEfHQF6AAhaKfS{transition:none}._2qi_L6gKnhyJ0ZxPmwbDFK{transition:all .1s linear 0s;display:block;background-color:var(--newCommunityTheme-field);border-radius:4px;padding:8px;margin-bottom:12px;margin-top:8px;border:1px solid var(--newCommunityTheme-canvas);cursor:pointer}._2qi_L6gKnhyJ0ZxPmwbDFK:focus{outline:none}._2qi_L6gKnhyJ0ZxPmwbDFK:hover{border:1px solid var(--newCommunityTheme-button)}._2qi_L6gKnhyJ0ZxPmwbDFK._3GG6tRGPPJiejLqt2AZfh4{transition:none;border:1px solid var(--newCommunityTheme-button)}.IzSmZckfdQu5YP9qCsdWO{cursor:pointer;transition:all .1s linear 0s}.IzSmZckfdQu5YP9qCsdWO ._1EPynDYoibfs7nDggdH7Gq{border:1px solid transparent;border-radius:4px;transition:all .1s linear 0s}.IzSmZckfdQu5YP9qCsdWO:hover ._1EPynDYoibfs7nDggdH7Gq{border:1px solid var(--newCommunityTheme-button);padding:4px}._1YvJWALkJ8iKZxUU53TeNO{font-size:12px;font-weight:700;line-height:16px;color:var(--newCommunityTheme-button)}._3adDzm8E3q64yWtEcs5XU7{display:-ms-flexbox;display:flex}._3adDzm8E3q64yWtEcs5XU7 ._3jyKpErOrdUDMh0RFq5V6f{-ms-flex:100%;flex:100%}._3adDzm8E3q64yWtEcs5XU7 .dqhlvajEe-qyxij0jNsi0{color:var(--newCommunityTheme-button)}._3adDzm8E3q64yWtEcs5XU7 ._12nHw-MGuz_r1dQx5YPM2v,._3adDzm8E3q64yWtEcs5XU7 .dqhlvajEe-qyxij0jNsi0{font-size:12px;font-weight:700;line-height:16px;cursor:pointer;-ms-flex-item-align:end;align-self:flex-end;-webkit-user-select:none;-ms-user-select:none;user-select:none}._3adDzm8E3q64yWtEcs5XU7 ._12nHw-MGuz_r1dQx5YPM2v{color:var(--newCommunityTheme-button);margin-right:8px;color:var(--newCommunityTheme-errorText)}._3zTJ9t4vNwm1NrIaZ35NS6{font-family:Noto Sans,Arial,sans-serif;font-size:14px;line-height:21px;font-weight:400;word-wrap:break-word;width:100%;padding:0;border:none;background-color:transparent;resize:none;outline:none;cursor:pointer;color:var(--newRedditTheme-bodyText)}._2JIiUcAdp9rIhjEbIjcuQ-{resize:none;cursor:auto}._2I2LpaEhGCzQ9inJMwliNO,._42Nh7O6pFcqnA6OZd3bOK{display:inline-block;margin-left:4px;vertical-align:middle}._42Nh7O6pFcqnA6OZd3bOK{fill:var(--newCommunityTheme-button);color:var(--newCommunityTheme-button);height:16px;width:16px;margin-bottom:2px} Feeble, weak - by training strength. Some people don't care though hence why in the middle at 3/5. This also reduces your base fatigue rate by a good amount, meaning that you avoid the horrendous tired debuffs for longer. -30% exp for weapons but +35% exp gain from fast learner = 5% net gain for weapons, PLUS 35% increase exp gains on all other skills (carpentry, aiming/reloading, etc. Don't take it if you're planning on using an axe as a main weapon. Plus, you can easily speed the process up by hitting the fast-forward button at the top of your screen. Create an account to follow your favorite communities and start taking part in conversations. I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? Comments are on moderation and will be approved in a timely manner. This trait would be a hard sell even as a negative. In addition to slow reader and slow learner, it looks like pacifist is just an XP penalty for weapons, so it could be taken alongside them if you're willing to put up with all that extra grind. Avoid. Players have shared screenshots of thousands and thousands of cigarettes in their inventories. Strength is difficult to level up, dont take this. I also asked them to read the rest of your guide. YouTuber Retanaru also posted a great video breaking down some of the best traits to use that you can see here. Or just don't go outside in the wet and cold? You could start at 0 or 3 and level up to 4 or 6. If an attack is blocked the damage is simply negated. This perk isnt working at all as of the time im writing this, so its free points. Join. And when You have 9 fitness it's not going to cause any problems, so probably even 4/5 if you have 9 fitness. I don't see very many discussions on this topic, and the wikis are barren with which traits can go away aside from those as a result of the recent Fitness update.