Star Wars: Knights of the Old Republic 2 is one of the best RPGs on the market and is often cited as one of the greatest Star Wars games ever made. What about equipment and upgrades? For those new to KOTOR, just know that he (or she) is a Sith Lord suffering from amnesia and is the protagonist in the game. This is an attempt to grind out a min maxed soldier guardian build that pushes 13 persuade and 17 repair just because. Look at your Wisdom too, since thatll help with your force powers. Oh, I forgot to mention that the Guardian is pretty much the worst of the three starting classes, so if by 'Jedi Guardian' you simply mean a character that can own with the lightsaber as opposed to definitely starting with the Guardian class I would recommend a Consular ==> Weaponmaster/Marauder or Consular ==> Assassin/Watchman. MORE: Games With The Best Mods Available, Ranked. Speed/Force Jump is just as powerful in the second game, though I would probably use flurry over power attack. As for other upgrades, go for pure Damage. There are six of these three light side and three dark side. and which skills are you gonna have them ?! As for stats I would concentrate on Dexterity, Strength and Constitution. Certain items can also be equipped to help boost Dexterity as well. this because it can really optimize your character. For your crystals i always use my characters unique crystal and the Solari Crystal +3 damage +3 attack and 1-8 damage on dark side opponents. Thanks, DB. Wound Last ranks damage is really awesome, especially when youll notice that even if enemies resist this Power, theyll still get the DoT if only for half of the damage. i am lvl 3 now .. and dont know what i have to max oder lvl now :D. Anakin Skywalker used Djem So and Shien not Ataru.only time he used Ataru was with the two saber dueling on Geonosis against Dooku with the Jar'Kai varient which he sucked with. Will he be an effective unarmed combatant despite lagging behind in his Unarmed Specialist feats, or should he use a lightsaber? Light side or dark side. If you dont want it, just go for anything with Strength or Wisdom bonus. New comments cannot be posted and votes cannot be cast, A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake*, Press J to jump to the feed. Secondary attributes are Charisma and Intelligence. Why go anywhere else? The Primary attribute for this build is Strength - players want this as high as they can get it. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. This build is dependent on what items players use versus what skills or feats they choose. That being said I can offer some general build information, that gives no spoilers. This build is designed to take down other force users with ease. You probably don't really need them as a guardian, but if you want to use offensive powers they are worth a couple points. Sneak Attack should be improved to make the most out of this build's critical hits. The moment you actually build your character like this and notice huh wait there are still two points to spend for attributes. This is a good build to spend some (17) points on Repair to get HK 47. RELATED: Lego Star Wars: The Skywalker Saga The Best Vehicles, Ranked. Focus on Ferocity Form which will give you another Attack per round and -2 Defense and Resilience Form for defense against Blasters. Weve even taken the time to consider which prestige class is the best to aim for when you hit level 15, and whether you should focus on the light or dark side of the force. This is mainly for its Rapid Shot ability, but also the Implants. A pretty balanced build would look like this: STR: 16, DEX: 12, CON: 16, INT: 8, WIS: 12, CHA: 10. You can maximise your force powers using high wisdom and charisma while giving you an incredibly high critical hit ratio and defence through high dexterity. WIS&CHA in general WIS is more helpful than CHA, but they do the same sort of thing. This build uses the Scout and Consular classes. This stat determines how likely the player character is at dodging enemy attacks. This build starts with the Scout class, and then uses the Sentinel Jedi class. or some useful fun builds for a Guardian/Weapon Master? Thanks! Makes sense, right?). If you're looking for the class and build that is going to get you the most out of KotOR II then you need not look any further than the Jedi Consular. Awareness may be nice to see in coming mines as you are often playing as your main character. Physical Boost D-Package (Strength +3, Dexterity +3, Constitution +3). Jedi Guardian Sith Marauder combo will give you the most Feats and Health Points + Marauder has some badass bonuses like increased damage, reduced damage taken and Fury. The player should remain at level three until after Taris. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. Fury Fury is Power obtained at level 1 Sith Marauder. Providing guides for the biggest and best iOS and Android games, reviews of all the latest titles, and news stories to keep you up to date. The Jedi Consular far outweighs any other class and build within the game once you get into late-game stages, and you'd be doing yourself a disservice in not choosing it. Lastly, use Keen weapons for their bonus to critical hits. Graduate of Sam Houston State University -- Class of 2011 B.A. However, it's highly recommended to stick with one's chosen class, especially for a beginner. This build makes a joke out of the highest difficulty, however it has no skills, having to rely on its' party to use Security, Computer Use, Repair, and other skills. I've played a strength guardian and a dex guardian in KOTOR2, and the dex build faired far better against the end boss than the strength build did. If youre not going for Persuade skill, be sure to pick this Power so you could convice dumb thugs to commit suicide by jumping over rail on Nar Shadaa. Obviously, avoiding more hits increases the Jedi Exile's staying power in a fight. Definitely not in a melee build - even a build deliberately investing in INT to cripple me was able to beat the game. Weaponmaster is a great Prestige class. Both builds will trivialize the end boss. Then i use the Ultimate Diatom Energy cell, the expert fencing emitter and Pontite lens. Build: Soldier Light Guardian, HK-47, Jolee. The Jedi class for this build is Sentinel. And thats why weve written this guide. I'm on malachor V and I just can't get through Trayus academy -.-. Players can choose from a range of active and passive Feats that will aid them on their journey. Makes sense, right?). This build is a bit difficult at first - mainly because the player must refrain from leveling up until becoming a Jedi. A high Wisdom stat also makes it more likely that offensive Force powers will be successful when employed against enemies. Spoilers. The player is free to pick Duelist or Two-Weapon fighting styles. You forget screaming eagle that with finesse Dex also gives you Hit as well as AC plus reflex where as Str is just Dmg and Hit..you hit more and get hit less with Dex Finesse so Str is meh when you can float like a Yoda and sting like a Windu. Anyone capable of defeating any Jedi or Sith they encounter shouldn't have much problem with a droid or bounty hunter. The damage done by them is extremely low in comparison to the damage of simply using your melee weapons. Why do academics stay as adjuncts for years rather than move around? After two playthroughs, I have to tell that Kotor 2 is really much easier than the first one, but I still enjoy Kotor 2 more for its awesome story and companions. What do you guys reccomend? and our Your Heavy Armor prevents you from using certain Powers like Speed right? Is there a single-word adjective for "having exceptionally strong moral principles". Play a consular so you can use aoe attacks or at least use master speed, dual sabers and flurry. How do you get out of a corner when plotting yourself into a corner. Useful until you get your hands on lightsaber, but Ive read somewhere that Force Deflections Blaster Deflection is cumulative with Jedi Defense and other bonuses. I'll definitely do flurry this time, as for skills it seems persuade will be my cup of tea, just like the first game. If you want to go for more Defense than go for Mandalorian Assault Armor, but the Strength bonus is more useful than +3 Defense. Create an account to follow your favorite communities and start taking part in conversations. Can my saved game in KotOR be used for anything in KotOR 2? All rights reserved. The Primary attribute of this build is Wisdom. It also has a direct impact on the Persuade skill, which can really come in handy during particular dialogue conversations. Look at your Wisdom too, since that'll help with your force powers. Dont worry about support powers for your main character, but no make sure you give them to the NPCs in your party if you choose a Jedi Guardian. Prestige. Wisdom is directly related to the player character's Force bar. What can a lawyer do if the client wants him to be acquitted of everything despite serious evidence? I wasn't ignoring you. I'd recommend 18 constitution since it lets you equip the strongest implants, but other than that, It's up to you. STAR WARS Knights of the Old Republic II: The Sith Lords, This item has been removed from the community because it violates Steam Community & Content Guidelines. Both can unlock Superior Two-Weapon Fighting and Superior Weapon Focus: Lightsaber, each granting highly increased chances to hit with Lightsabers. Affect Mind If youre not going for Persuade skill, be sure to pick this Power so you could convice dumb thugs to commit suicide by jumping over rail on Nar Shadaa. Thank you for the awesome write up. Strength ------- 14 Dexterity ------ 14 Constitution -- 16 Intelligence --- 8 Wisdom -------- 12 Charisma ------ 10 STRENGTH: Strength is the most important to you as a Jedi Guardian. For the other two classes, you should pick either Jedi Weapon Master or Sith Marauder. Force powers tend not to be important in this build. Thanks for the assistance! Then focus on increasing the character's Strength, Constitution, and Wisdom - don't neglect Charisma and Dexterity though. Dexterity isn't as important as Strength, although it still needs some attention during Character Creation. You need 12+ to start getting more skill points per level and that's 4 attribute points you could put somewhere else. When you cant use Kreia, I usually paired Bao-Dur with either Visas specced for Buffs, or HK-47 who synergize very well with Bao-Dur after hell upgrade his Remote to heal droids. How can I make Bao-Dur an effective Jedi Guardian? Low Int means youll have just 1 skill point to distribute each level, so you can go either for Treat Injury for the early game or Persuade. This guide details how to build and play the optimal jedi consular or guardian, including passing all persuade checks and maximizing HK-47 with the repair skill, which unlocks all of his story dialogue. How did Obi-Wan kill Grievous again? The consular build focuses on area damage (Force Lightning) and buffs with moderate melee capabilities. Treat Injury is a solid combat choice. Followers 0. Intelligence is the least important skill for a Guardian. 12/30/16 Changed the Attributes to correctly list Strength as 16 and Constitution as 18, and added the alternative attribute scores. This guide focuses on creating a very brutish and powerful melee character, based on hitting many extremely powerful attacks per round. I happen to have a lot of experience with d20 tabletop games, which KotOR's character generation is based on. If push comes to shove, wed say dark side is more fun, but its a hard choice to make. Fear Last rank is pretty much AoE stun and who wouldnt want that, right? A higher Intelligence grants more skill points per level. This build is also fully capable of simply dueling the final boss in. There are also concussion, cryo, adhesive, poison, and sonic grenades. Other ranks are obtained at level 5 and 9. Kotor 2 Jedi guardian build all stats I want a really good Jedi guardian build but I want all my stats to be really high, I get confused with this part. Force Push, Affect Minds, Valor, and Speed powers. Hopefully you find this helpful! Youll get a massive boost to your combat skills, while still getting plenty of Force Powers to use. Star Wars: Knight of the Old Republic is currently available on PC, PlayStation 5, Android, iOS, and Nintendo Switch. Light vs dark. The Guardian is all about combat. RELATED: The Best Companions In Knights Of The Old Republic 2. Can't even beat Vrook with this build. Could I do this exact build but with Melee weapons? RELATED: Things We Love About Star Wars: KOTOR On The Nintendo Switch. Network N Media earns commission from qualifying purchases via Amazon Associates and other programs. I maxed power attack, two-weapon fighting, lightsaber mastery, and the rest were basically defensive things and focused all on Strength. Force Powers are simple. While itsLightside Power, it will come in handy sometimes. This is, by no means, the only way to go when choosing a Guardian build. This build mimics the Jedi Master Obi-Wan Kenobi's abilities. Fury is Power obtained at level 1 Sith Marauder. RELATED: Star Wars: Knights Of The Old Republic 2 - How Long To Beat. In the case of the Guardian, players should choose the Jedi Weapon Master/Sith Marauder class for the sake of continuity. This build produces hardy characters that are good with a lightsaber, force powers, and (later in the game) persuading others. This build uses the Scout class combined with the Sentinel Jedi class. 2023 GAMESPOT, A FANDOM COMPANY. 5. A history teacher by training, Mark has branched out into the fields of fiction and non-fiction writing. This build is considered one of the strongest available by players, and gives a good balance between combat, non-combat, and Jedi abilities, This build starts with the Scout class, and then. Whether a character will succumb to the dark side and become a Sith is also up to the player. Darth Malgus fits the idea very well. This build is based on the idea of making an extremely overpowered melee character. Don't bother with Skill-boosting Feats, since skills (as already mentioned) are more or less worthless to Soldier-Guardians. What you want to do is to build Kreia up for Buffs. Players will want to make Dexterity, Wisdom, and Charisma the primary attributes. These extra options can earn players some extra credits, but they can also let characters talk their way to victory. Also with flurry, two weps, and master speed you can attack 4 times in a round, It doesn't replace STR with DEX. Since players only have a limited number of points to allocate to these Attributes, this is an important decision. Cookie Notice I still wouldn't take him past level 10 or 12 as a tech at an absolute maximum though. Light side characters get more defensive powers, dark side get more offensive powers. Why are physically impossible and logically impossible concepts considered separate in terms of probability? Flurry will give you 1 bonus attack per round without any drawback. The best implants generally need 16 CON. It's understandable, this is a Star Wars game that lets the player create and play a Jedi. bro im a sentinal and i spam the LIVING HECK out of force speed and heal. Shame that those two buffs doesnt stack, but hey, 4 Attacks per round with Flurry in Heavy Armor is still awesome. Acidity of alcohols and basicity of amines. And can you use jedi powers with it? Awareness is the ideal skill. Kotor 2 is not complicated - its easier than kotor 1.
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